<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Packing a float value in RGBA</title>
	<atom:link href="http://www.gamerendering.com/2008/09/25/packing-a-float-value-in-rgba/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamerendering.com/2008/09/25/packing-a-float-value-in-rgba/</link>
	<description></description>
	<lastBuildDate>Sat, 18 May 2013 13:09:39 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>By: SSAO in stage 3D &#171; flashing in public</title>
		<link>http://www.gamerendering.com/2008/09/25/packing-a-float-value-in-rgba/comment-page-1/#comment-71006</link>
		<dc:creator>SSAO in stage 3D &#171; flashing in public</dc:creator>
		<pubDate>Fri, 15 Jun 2012 16:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamerendering.com/?p=31#comment-71006</guid>
		<description><![CDATA[[...] http://asgl.googlecode.com/svn-history/r490/trunk/ASGL_FP11/src/asgl/shaders/agal/AGALCodec.as http://www.gamerendering.com/2008/09/25/packing-a-float-value-in-rgba/ http://www.gamedev.net/topic/585330-packing-a-generic-float-into-a-rgba-texture/     &lt;&#8211; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] <a href="http://asgl.googlecode.com/svn-history/r490/trunk/ASGL_FP11/src/asgl/shaders/agal/AGALCodec.as" rel="nofollow">http://asgl.googlecode.com/svn-history/r490/trunk/ASGL_FP11/src/asgl/shaders/agal/AGALCodec.as</a> <a href="http://www.gamerendering.com/2008/09/25/packing-a-float-value-in-rgba/" rel="nofollow">http://www.gamerendering.com/2008/09/25/packing-a-float-value-in-rgba/</a> <a href="http://www.gamedev.net/topic/585330-packing-a-generic-float-into-a-rgba-texture/ " rel="nofollow">http://www.gamedev.net/topic/585330-packing-a-generic-float-into-a-rgba-texture/ </a>    &lt;&#8211; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: admin</title>
		<link>http://www.gamerendering.com/2008/09/25/packing-a-float-value-in-rgba/comment-page-1/#comment-3316</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Fri, 15 Jan 2010 02:33:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamerendering.com/?p=31#comment-3316</guid>
		<description><![CDATA[I have not verified it mathematically. But I&#039;ve used it in some implementations successfully.]]></description>
		<content:encoded><![CDATA[<p>I have not verified it mathematically. But I&#8217;ve used it in some implementations successfully.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Igor</title>
		<link>http://www.gamerendering.com/2008/09/25/packing-a-float-value-in-rgba/comment-page-1/#comment-3314</link>
		<dc:creator>Igor</dc:creator>
		<pubDate>Thu, 14 Jan 2010 14:15:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamerendering.com/?p=31#comment-3314</guid>
		<description><![CDATA[are you sure that 256 is the correct base for packing/unpacking?]]></description>
		<content:encoded><![CDATA[<p>are you sure that 256 is the correct base for packing/unpacking?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lost in the Triangles &#187; Blog Archive &#187; Encoding floats to RGBA &#8211; the final?</title>
		<link>http://www.gamerendering.com/2008/09/25/packing-a-float-value-in-rgba/comment-page-1/#comment-2359</link>
		<dc:creator>Lost in the Triangles &#187; Blog Archive &#187; Encoding floats to RGBA &#8211; the final?</dc:creator>
		<pubDate>Thu, 30 Jul 2009 12:58:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamerendering.com/?p=31#comment-2359</guid>
		<description><![CDATA[[...] Repost gamerendering blog [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Repost gamerendering blog [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
