Real-Time Character Animation Blending Using Weighted Skeleton Hierarchies

Characters | Thursday 25 September 2008 10:17 pm

This paper describes a technique to do both transitional blending between animations and layering of two animations. Layering is when two animations is run simultaneously and the result should be the combination of them. Transitional blending is the transition from one animation to another, for example running to idle animation.

A picture showing layering:

Animation Layering

And a link to the paper:
http://graphics.cs.lth.se/theses/reports/jeppsson_masterthesis.pdf

Please share:
  • Print this article!
  • Digg
  • Sphinn
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks
  • Current
  • LinkedIn
  • Live
  • MySpace
  • Netvibes
  • StumbleUpon
  • Twitter
  • Reddit
  • Technorati
  • Yahoo! Bookmarks

3 Comments »

  1. Comment by an vuong — November 2, 2009 @ 10:30 am

    Sorry the link is dead . can u reupload it ?

  2. Comment by admin — November 3, 2009 @ 3:01 pm

    Sorry, seems like the author removed the pdf from the web.

  3. Comment by mathieu — January 30, 2010 @ 6:37 am

    do you have it on your pc? i REALLY need it

RSS feed for comments on this post. TrackBack URI

Leave a comment