Real-Time Character Animation Blending Using Weighted Skeleton Hierarchies
This paper describes a technique to do both transitional blending between animations and layering of two animations. Layering is when two animations is run simultaneously and the result should be the combination of them. Transitional blending is the transition from one animation to another, for example running to idle animation.
A picture showing layering:
And a link to the paper:
http://graphics.cs.lth.se/theses/reports/jeppsson_masterthesis.pdf
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Sorry the link is dead . can u reupload it ?
Sorry, seems like the author removed the pdf from the web.
do you have it on your pc? i REALLY need it