Deep-Water Animation and Rendering
This method to do water is very mathematical but gives therefore a very realistic look. Specially the foam on the waves are great. The splash on the image appears if two waves hit each other.
Link to the article:
http://www.gamasutra.com/gdce/2001/jensen/jensen_01.htm
and this is the paper:
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Would someone have a link to Jensen’s paper please (this one is dead)? Can’t find it anywhere on the Internet.
Thanks.
I finally found it on Google Scholar.