Shading

Shading is the result from applying a lightning technique on a rendered object. There are three common types of shading.

Flat (left image): The lightning is calculated per face

Gouraud (middle image): The lightning is calculated per vertex and for each pixel the result is interpolated from the vertices of the face that the pixel belongs to.

Phong (right image): The lightning is calculated per pixel.

Shading
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