Using Vertex Texture Displacement for Realistic Water Rendering

Water | Friday 26 September 2008 5:01 pm

A method to create realistic water by combining normal mapping and vertex displacement. The water looks best when viewed from a distance.

Water Rendering

Link to the chapter in GPU Gems that describes this method:
http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter18.html

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