Object Space
This is the space you create your models in within a modelling program. The origin is often set to the center of rotation of the object. The vertices of the models are often saved in this space and later transformed or rotated to the correct position in world space.
Information about spaces in 3D:
http://www.gamedev.net/reference/articles/article673.asp
No Comments »
No comments yet.
RSS feed for comments on this post. TrackBack URI




















