Real-Time Volumetric Smoke
This approach to render volumetric smoke uses the new feature of DirectX10 that enables rendering to 3D textures. It uses voxelization of the geometry to enable the smoke to flow around and react to the geometry in a realistic way.
All details can be found in this paper by Nvidia.
http://developer.download.nvidia.com/presentations/2007/gdc/RealTimeFluids.pdf
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