Hill Terrain Generation

Terrain | Sunday 12 October 2008 12:56 am

One way to generate a terrain heightmap is to generate a number of random hemisphere shaped hills with random radius on random coordinates and blend the them all together. By setting a min and max radius the final look can be tweaked to something you like. The result might look like the following:

Hill Terrain Generation

Link to more detail about the algorithm (also the source for the image):
http://www.robot-frog.com/3d/hills/hill.html

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