Procedural Approach to Animate Interactive Natural Sceneries

Vegetation | Saturday 18 October 2008 12:53 am

This algorithm for rendering grass allows user interaction with the grass which most other methods won’t. They call this interaction effect treading and it’s implemented as a scalar field which determines in which direction the individual grass straws should bend.

Interactive grass rendering

Link to the paper, more screenshots and movies
http://www-evasion.inrialpes.fr/Publications/2003/GPRFC03/

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