<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Instancing</title>
	<atom:link href="http://www.gamerendering.com/2008/10/21/instancing/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamerendering.com/2008/10/21/instancing/</link>
	<description></description>
	<lastBuildDate>Tue, 07 Feb 2012 13:10:53 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.5</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: torbjørn</title>
		<link>http://www.gamerendering.com/2008/10/21/instancing/comment-page-1/#comment-36580</link>
		<dc:creator>torbjørn</dc:creator>
		<pubDate>Thu, 17 Nov 2011 22:02:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamerendering.com/?p=399#comment-36580</guid>
		<description>SolHSA has written a few tips for doing instancing in OpenGL here:
http://sol.gfxile.net/instancing.html</description>
		<content:encoded><![CDATA[<p>SolHSA has written a few tips for doing instancing in OpenGL here:<br />
<a href="http://sol.gfxile.net/instancing.html" rel="nofollow">http://sol.gfxile.net/instancing.html</a></p>
]]></content:encoded>
	</item>
</channel>
</rss>

