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	<title>Comments on: Deferred Lighting</title>
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	<link>http://www.gamerendering.com/2008/11/01/deferred-lightning/</link>
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		<title>By: k1DBLITZ</title>
		<link>http://www.gamerendering.com/2008/11/01/deferred-lightning/comment-page-1/#comment-5856</link>
		<dc:creator>k1DBLITZ</dc:creator>
		<pubDate>Sun, 06 Feb 2011 06:45:54 +0000</pubDate>
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		<description>Thanks for the write up. The Frostbite 2.0 engine being developed by DICE supports deferred lighting, so I had to see what it was all about.</description>
		<content:encoded><![CDATA[<p>Thanks for the write up. The Frostbite 2.0 engine being developed by DICE supports deferred lighting, so I had to see what it was all about.</p>
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		<title>By: Jesse Klugmann</title>
		<link>http://www.gamerendering.com/2008/11/01/deferred-lightning/comment-page-1/#comment-3466</link>
		<dc:creator>Jesse Klugmann</dc:creator>
		<pubDate>Sun, 14 Mar 2010 11:10:40 +0000</pubDate>
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		<description>I think the z-pre pass renderer is faster and better than a deferred renderer.Additionally a z-pre pass renderer runs on a machine with low specs and has also a good quality.With a deferred renderer you have also problems with transparency and some special effects.So...

PS : Sry for my really bad english!!! =D</description>
		<content:encoded><![CDATA[<p>I think the z-pre pass renderer is faster and better than a deferred renderer.Additionally a z-pre pass renderer runs on a machine with low specs and has also a good quality.With a deferred renderer you have also problems with transparency and some special effects.So&#8230;</p>
<p>PS : Sry for my really bad english!!! =D</p>
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