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	<title>Comments on: Light Indexed Deferred Rendering</title>
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		<title>By: vp11</title>
		<link>http://www.gamerendering.com/2008/11/04/light-indexed-deferred-rendering/comment-page-1/#comment-26726</link>
		<dc:creator>vp11</dc:creator>
		<pubDate>Fri, 16 Sep 2011 02:56:24 +0000</pubDate>
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		<description>I was thinking, rather than using this approach in screenspace, would it work for lightmaps?

For making lightmaps work with bumpmapping in a forward renderer we need to store the lightvector in a map, and also the light color etc...

Storing light indexes into a lightmap would make pseudo-dynamic lights and bumpmapping possible at potentially lower memory requirements?</description>
		<content:encoded><![CDATA[<p>I was thinking, rather than using this approach in screenspace, would it work for lightmaps?</p>
<p>For making lightmaps work with bumpmapping in a forward renderer we need to store the lightvector in a map, and also the light color etc&#8230;</p>
<p>Storing light indexes into a lightmap would make pseudo-dynamic lights and bumpmapping possible at potentially lower memory requirements?</p>
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