Screen Space Blurred Shadow Mapping

Shadow Mapping | Tuesday 25 November 2008 2:44 pm

This is probably the first technique one will think for creating soft shadows when doing shadow mapping.  The shadows are rendered to a texture (in screen space) and this texture is then blurred (in screen space) and later applied to the screen. This is a very easy technique for getting soft shadows. The main drawbacks are shadow bleeding and the cost of the extra passes.

Screen Space Blured Shadow Mapping

An article about it on gamedev.net:
http://www.gamedev.net/reference/articles/article2193.asp

Please share:
  • Print this article!
  • Digg
  • Sphinn
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks
  • Current
  • LinkedIn
  • Live
  • MySpace
  • Netvibes
  • StumbleUpon
  • Twitter
  • Reddit
  • Technorati
  • Yahoo! Bookmarks

No Comments »

No comments yet.

RSS feed for comments on this post. TrackBack URI

Leave a comment