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	<title>Comments on: Radial Blur Filter</title>
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	<link>http://www.gamerendering.com/2008/12/20/radial-blur-filter/</link>
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		<title>By: admin</title>
		<link>http://www.gamerendering.com/2008/12/20/radial-blur-filter/comment-page-1/#comment-3038</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 28 Oct 2009 07:33:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamerendering.com/?p=543#comment-3038</guid>
		<description>Thanks for the input. But how would this compete with a shader that is done in one pass?  
You&#039;re right about the borders. They are ugly when doing zooming in the way I described.</description>
		<content:encoded><![CDATA[<p>Thanks for the input. But how would this compete with a shader that is done in one pass?<br />
You&#8217;re right about the borders. They are ugly when doing zooming in the way I described.</p>
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		<title>By: Ilja</title>
		<link>http://www.gamerendering.com/2008/12/20/radial-blur-filter/comment-page-1/#comment-2831</link>
		<dc:creator>Ilja</dc:creator>
		<pubDate>Mon, 31 Aug 2009 15:56:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamerendering.com/?p=543#comment-2831</guid>
		<description>There is a better way to do a zoom blur filter. Suppose you want to render 64 passes of zoom blur, only 6 passes are needed. First make a blended images between zoom factor 0 and 32 and render this to a texture. Then use this as the source of your next pass. In the next pass you render your image with a blend between zoom factor 0 and 16. The result of this second pass contains zoom factor 0, 16, 32 and 48. ect. This gives you a nice number of zoom factors in small number of passes. 

And, instead of zooming out, I would zoom in, that saves you from the annoying borders at the sides.

Good luck, Ilja</description>
		<content:encoded><![CDATA[<p>There is a better way to do a zoom blur filter. Suppose you want to render 64 passes of zoom blur, only 6 passes are needed. First make a blended images between zoom factor 0 and 32 and render this to a texture. Then use this as the source of your next pass. In the next pass you render your image with a blend between zoom factor 0 and 16. The result of this second pass contains zoom factor 0, 16, 32 and 48. ect. This gives you a nice number of zoom factors in small number of passes. </p>
<p>And, instead of zooming out, I would zoom in, that saves you from the annoying borders at the sides.</p>
<p>Good luck, Ilja</p>
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		<title>By: first post</title>
		<link>http://www.gamerendering.com/2008/12/20/radial-blur-filter/comment-page-1/#comment-1484</link>
		<dc:creator>first post</dc:creator>
		<pubDate>Tue, 23 Jun 2009 18:46:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamerendering.com/?p=543#comment-1484</guid>
		<description>Very good! can you put an example of use, please?</description>
		<content:encoded><![CDATA[<p>Very good! can you put an example of use, please?</p>
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