Wavelet Turbulence for Fluid Simulation

Smoke | Thursday 26 March 2009 2:03 am

This is a new and interesting way to add more detail to simulated fluids like smoke. Even if it’s far from realtime, some idea´s might be useful in games too.

Smoke Simulation

 The link to the paper:

http://www.cs.cornell.edu/~tedkim/WTURB/wavelet_turbulence.pdf

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