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	<title>Comments on: VPOS</title>
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		<title>By: tiger</title>
		<link>http://www.gamerendering.com/2009/12/07/vpos/comment-page-1/#comment-3224</link>
		<dc:creator>tiger</dc:creator>
		<pubDate>Fri, 25 Dec 2009 05:09:23 +0000</pubDate>
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		<description>very good,thank you</description>
		<content:encoded><![CDATA[<p>very good,thank you</p>
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		<title>By: Real-Time Rendering &#183; 7 things for December 23</title>
		<link>http://www.gamerendering.com/2009/12/07/vpos/comment-page-1/#comment-3216</link>
		<dc:creator>Real-Time Rendering &#183; 7 things for December 23</dc:creator>
		<pubDate>Wed, 23 Dec 2009 15:51:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamerendering.com/?p=735#comment-3216</guid>
		<description>[...] for a post-processing pass is typically done one of two ways: texture coordinates or using VPOS. This short article gives the [...]</description>
		<content:encoded><![CDATA[<p>[...] for a post-processing pass is typically done one of two ways: texture coordinates or using VPOS. This short article gives the [...]</p>
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