<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Texture Atlas</title>
	<atom:link href="http://www.gamerendering.com/2009/12/08/texture-atlas/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamerendering.com/2009/12/08/texture-atlas/</link>
	<description></description>
	<lastBuildDate>Thu, 29 Jul 2010 23:27:20 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.5</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Real-Time Rendering &#183; 7 things for December 23</title>
		<link>http://www.gamerendering.com/2009/12/08/texture-atlas/comment-page-1/#comment-3221</link>
		<dc:creator>Real-Time Rendering &#183; 7 things for December 23</dc:creator>
		<pubDate>Thu, 24 Dec 2009 09:43:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamerendering.com/?p=742#comment-3221</guid>
		<description>[...] a short little article on texture atlassing. If you want a bit more information, read Ivanov&#8217;s article on this topic on Gamasutra, [...]</description>
		<content:encoded><![CDATA[<p>[...] a short little article on texture atlassing. If you want a bit more information, read Ivanov&#8217;s article on this topic on Gamasutra, [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: admin</title>
		<link>http://www.gamerendering.com/2009/12/08/texture-atlas/comment-page-1/#comment-3197</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 09 Dec 2009 15:12:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamerendering.com/?p=742#comment-3197</guid>
		<description>That looks like a very useful tool! I will test it as soon as I get some time. Thanks for telling me about it. 

/admin</description>
		<content:encoded><![CDATA[<p>That looks like a very useful tool! I will test it as soon as I get some time. Thanks for telling me about it. </p>
<p>/admin</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rip</title>
		<link>http://www.gamerendering.com/2009/12/08/texture-atlas/comment-page-1/#comment-3196</link>
		<dc:creator>rip</dc:creator>
		<pubDate>Wed, 09 Dec 2009 14:02:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamerendering.com/?p=742#comment-3196</guid>
		<description>I created a Texture Atlas Generator script for 3dsmax, you can find it here: http://www.scriptspot.com/3ds-max/texture-atlas-generator</description>
		<content:encoded><![CDATA[<p>I created a Texture Atlas Generator script for 3dsmax, you can find it here: <a href="http://www.scriptspot.com/3ds-max/texture-atlas-generator" rel="nofollow">http://www.scriptspot.com/3ds-max/texture-atlas-generator</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: admin</title>
		<link>http://www.gamerendering.com/2009/12/08/texture-atlas/comment-page-1/#comment-3194</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 09 Dec 2009 07:34:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamerendering.com/?p=742#comment-3194</guid>
		<description>Thanks for the comment and additional info. :) I hope you don&#039;t mind me borrowing the image from the article. I thought it showed the idea great. 

/admin</description>
		<content:encoded><![CDATA[<p>Thanks for the comment and additional info. <img src='http://www.gamerendering.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I hope you don&#8217;t mind me borrowing the image from the article. I thought it showed the idea great. </p>
<p>/admin</p>
]]></content:encoded>
	</item>
</channel>
</rss>
