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	<title>Comments on: Great free graphics programming books!</title>
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		<title>By: Free programming books</title>
		<link>http://www.gamerendering.com/2009/12/10/great-free-graphics-programming-books/comment-page-1/#comment-3344</link>
		<dc:creator>Free programming books</dc:creator>
		<pubDate>Wed, 27 Jan 2010 16:03:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamerendering.com/?p=769#comment-3344</guid>
		<description>That version of the OpenGL Programming Guide (the red book) is unauthorized. It is the 1.1 edition from 1997, not the sixth edition used in the picture.

It discusses hot features of Windows 95, and that someday everybody will have monitors that can show more than 256 colors</description>
		<content:encoded><![CDATA[<p>That version of the OpenGL Programming Guide (the red book) is unauthorized. It is the 1.1 edition from 1997, not the sixth edition used in the picture.</p>
<p>It discusses hot features of Windows 95, and that someday everybody will have monitors that can show more than 256 colors</p>
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		<title>By: Dellon Campbell</title>
		<link>http://www.gamerendering.com/2009/12/10/great-free-graphics-programming-books/comment-page-1/#comment-3331</link>
		<dc:creator>Dellon Campbell</dc:creator>
		<pubDate>Fri, 22 Jan 2010 00:55:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamerendering.com/?p=769#comment-3331</guid>
		<description>is a wise decision to ahead and use the book still.</description>
		<content:encoded><![CDATA[<p>is a wise decision to ahead and use the book still.</p>
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		<title>By: Merry Christmas! Free Game Programming Resources! &#124; Chad Stewart: Game Programmer</title>
		<link>http://www.gamerendering.com/2009/12/10/great-free-graphics-programming-books/comment-page-1/#comment-3219</link>
		<dc:creator>Merry Christmas! Free Game Programming Resources! &#124; Chad Stewart: Game Programmer</dc:creator>
		<pubDate>Wed, 23 Dec 2009 23:55:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamerendering.com/?p=769#comment-3219</guid>
		<description>[...] GameRendering GameRendering.com has a few great books for free. On December 10th, they posted links to seven different free books that would be a good read for any game programmer interested in rendering or shaders. [...]</description>
		<content:encoded><![CDATA[<p>[...] GameRendering GameRendering.com has a few great books for free. On December 10th, they posted links to seven different free books that would be a good read for any game programmer interested in rendering or shaders. [...]</p>
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		<title>By: Bryan</title>
		<link>http://www.gamerendering.com/2009/12/10/great-free-graphics-programming-books/comment-page-1/#comment-3204</link>
		<dc:creator>Bryan</dc:creator>
		<pubDate>Fri, 18 Dec 2009 01:00:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamerendering.com/?p=769#comment-3204</guid>
		<description>That version of the OpenGL Programming Guide (the red book) is unauthorized.  It is the 1.1 edition from 1997, not the sixth edition used in the picture.

It discusses hot features of Windows 95, and that someday everybody will have monitors that can show more than 256 colors.

While the API in it still works, just like DirectX 3.0 still works, that is NOT a book I would recommend.</description>
		<content:encoded><![CDATA[<p>That version of the OpenGL Programming Guide (the red book) is unauthorized.  It is the 1.1 edition from 1997, not the sixth edition used in the picture.</p>
<p>It discusses hot features of Windows 95, and that someday everybody will have monitors that can show more than 256 colors.</p>
<p>While the API in it still works, just like DirectX 3.0 still works, that is NOT a book I would recommend.</p>
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