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	<title>Game Rendering &#187; Basic Materials</title>
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	<link>http://www.gamerendering.com</link>
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		<title>Shading</title>
		<link>http://www.gamerendering.com/2008/09/26/shading/</link>
		<comments>http://www.gamerendering.com/2008/09/26/shading/#comments</comments>
		<pubDate>Fri, 26 Sep 2008 17:24:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Basic Materials]]></category>
		<category><![CDATA[Flat Shading]]></category>
		<category><![CDATA[Gouraud Shading]]></category>
		<category><![CDATA[Phong Shading]]></category>
		<category><![CDATA[Shading]]></category>

		<guid isPermaLink="false">http://www.gamerendering.com/?p=108</guid>
		<description><![CDATA[Shading is the result from applying a lightning technique on a rendered object. There are three common types of shading.
Flat (left image): The lightning is calculated per face
Gouraud (middle image): The lightning is calculated per vertex and for each pixel the result is interpolated from the vertices of the face that the pixel belongs to.
Phong [...]]]></description>
			<content:encoded><![CDATA[<p>Shading is the result from applying a lightning technique on a rendered object. There are three common types of shading.</p>
<p><strong>Flat</strong> (left image): The lightning is calculated per face</p>
<p><strong>Gouraud</strong> (middle image): The lightning is calculated per vertex and for each pixel the result is interpolated from the vertices of the face that the pixel belongs to.</p>
<p><strong>Phong</strong> (right image): The lightning is calculated per pixel.</p>
<div class="mceTemp"><a href="http://www.gamerendering.com/wp-content/uploads/shading.jpg"><img class="size-medium wp-image-109" title="Shading" src="http://www.gamerendering.com/wp-content/uploads/shading.jpg" alt="Shading" width="278" height="90" /></a></div>

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