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	<title>Game Rendering &#187; Bump Mapping</title>
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		<title>Relaxed Cone Stepping for Relief Mapping</title>
		<link>http://www.gamerendering.com/2008/10/09/relaxed-cone-stepping-for-relief-mapping/</link>
		<comments>http://www.gamerendering.com/2008/10/09/relaxed-cone-stepping-for-relief-mapping/#comments</comments>
		<pubDate>Thu, 09 Oct 2008 16:29:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Bump Mapping]]></category>
		<category><![CDATA[Depth map]]></category>
		<category><![CDATA[Height Map]]></category>
		<category><![CDATA[Relief Mapping]]></category>

		<guid isPermaLink="false">http://www.gamerendering.com/?p=286</guid>
		<description><![CDATA[A new way to do relief mapping that reduces the artifacts from the traditional way. The technique requires a prerendering of a cone map from the depth map (nearly the same as height map but only lowers the geometry).

Link to the paper
http://developer.download.nvidia.com/books/gpu_gems_3/samples/gems3_ch18.pdf



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			<content:encoded><![CDATA[<p>A new way to do relief mapping that reduces the artifacts from the traditional way. The technique requires a prerendering of a cone map from the depth map (nearly the same as height map but only lowers the geometry).</p>
<div class="mceTemp"><a href="http://www.gamerendering.com/wp-content/uploads/conestepmapping.jpg"><img class="size-medium wp-image-287" title="Relaxed Cone Stepping for Relief Mapping" src="http://www.gamerendering.com/wp-content/uploads/conestepmapping.jpg" alt="Relaxed Cone Stepping for Relief Mapping" width="274" height="251" /></a></div>
<p>Link to the paper<br />
<a href="http://developer.download.nvidia.com/books/gpu_gems_3/samples/gems3_ch18.pdf">http://developer.download.nvidia.com/books/gpu_gems_3/samples/gems3_ch18.pdf</a></p>

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