<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Game Rendering &#187; Materials</title>
	<atom:link href="http://www.gamerendering.com/category/materials/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamerendering.com</link>
	<description></description>
	<lastBuildDate>Thu, 21 Jan 2010 01:32:12 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.5</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Relaxed Cone Stepping for Relief Mapping</title>
		<link>http://www.gamerendering.com/2008/10/09/relaxed-cone-stepping-for-relief-mapping/</link>
		<comments>http://www.gamerendering.com/2008/10/09/relaxed-cone-stepping-for-relief-mapping/#comments</comments>
		<pubDate>Thu, 09 Oct 2008 16:29:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Bump Mapping]]></category>
		<category><![CDATA[Depth map]]></category>
		<category><![CDATA[Height Map]]></category>
		<category><![CDATA[Relief Mapping]]></category>

		<guid isPermaLink="false">http://www.gamerendering.com/?p=286</guid>
		<description><![CDATA[A new way to do relief mapping that reduces the artifacts from the traditional way. The technique requires a prerendering of a cone map from the depth map (nearly the same as height map but only lowers the geometry).

Link to the paper
http://developer.download.nvidia.com/books/gpu_gems_3/samples/gems3_ch18.pdf



Please share:


	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	


]]></description>
			<content:encoded><![CDATA[<p>A new way to do relief mapping that reduces the artifacts from the traditional way. The technique requires a prerendering of a cone map from the depth map (nearly the same as height map but only lowers the geometry).</p>
<div class="mceTemp"><a href="http://www.gamerendering.com/wp-content/uploads/conestepmapping.jpg"><img class="size-medium wp-image-287" title="Relaxed Cone Stepping for Relief Mapping" src="http://www.gamerendering.com/wp-content/uploads/conestepmapping.jpg" alt="Relaxed Cone Stepping for Relief Mapping" width="274" height="251" /></a></div>
<p>Link to the paper<br />
<a href="http://developer.download.nvidia.com/books/gpu_gems_3/samples/gems3_ch18.pdf">http://developer.download.nvidia.com/books/gpu_gems_3/samples/gems3_ch18.pdf</a></p>

<div class="sociable">
<div class="sociable_tagline">
<strong>Please share:</strong>
</div>
<ul>
	<li class="sociablefirst"><a rel="nofollow" id="print" href="javascript:window.location='http%3A%2F%2Fwww.printfriendly.com%2Fprint%3Furl%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F10%252F09%252Frelaxed-cone-stepping-for-relief-mapping%252F%26amp%3Bpartner%3Dsociable';" title="Print this article!"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/printfriendly.png" title="Print this article!" alt="Print this article!" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="digg" href="javascript:window.location='http%3A%2F%2Fdigg.com%2Fsubmit%3Fphase%3D2%26amp%3Burl%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F10%252F09%252Frelaxed-cone-stepping-for-relief-mapping%252F%26amp%3Btitle%3DRelaxed%2520Cone%2520Stepping%2520for%2520Relief%2520Mapping%26amp%3Bbodytext%3DA%2520new%2520way%2520to%2520do%2520relief%2520mapping%2520that%2520reduces%2520the%2520artifacts%2520from%2520the%2520traditional%2520way.%2520The%2520technique%2520requires%2520a%2520prerendering%2520of%2520a%2520cone%2520map%2520from%2520the%2520depth%2520map%2520%2528nearly%2520the%2520same%2520as%2520height%2520map%2520but%2520only%2520lowers%2520the%2520geometry%2529.%250D%250A%250D%250ALink%2520to%2520the%2520paper%250D%250Ahttp%253A%252F%252Fdeve';" title="Digg"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/digg.png" title="Digg" alt="Digg" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="sphinn" href="javascript:window.location='http%3A%2F%2Fsphinn.com%2Findex.php%3Fc%3Dpost%26m%3Dsubmit%26link%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F10%252F09%252Frelaxed-cone-stepping-for-relief-mapping%252F';" title="Sphinn"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/sphinn.png" title="Sphinn" alt="Sphinn" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="del.icio.us" href="javascript:window.location='http%3A%2F%2Fdelicious.com%2Fpost%3Furl%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F10%252F09%252Frelaxed-cone-stepping-for-relief-mapping%252F%26amp%3Btitle%3DRelaxed%2520Cone%2520Stepping%2520for%2520Relief%2520Mapping%26amp%3Bnotes%3DA%2520new%2520way%2520to%2520do%2520relief%2520mapping%2520that%2520reduces%2520the%2520artifacts%2520from%2520the%2520traditional%2520way.%2520The%2520technique%2520requires%2520a%2520prerendering%2520of%2520a%2520cone%2520map%2520from%2520the%2520depth%2520map%2520%2528nearly%2520the%2520same%2520as%2520height%2520map%2520but%2520only%2520lowers%2520the%2520geometry%2529.%250D%250A%250D%250ALink%2520to%2520the%2520paper%250D%250Ahttp%253A%252F%252Fdeve';" title="del.icio.us"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/delicious.png" title="del.icio.us" alt="del.icio.us" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="facebook" href="javascript:window.location='http%3A%2F%2Fwww.facebook.com%2Fshare.php%3Fu%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F10%252F09%252Frelaxed-cone-stepping-for-relief-mapping%252F%26amp%3Bt%3DRelaxed%2520Cone%2520Stepping%2520for%2520Relief%2520Mapping';" title="Facebook"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/facebook.png" title="Facebook" alt="Facebook" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="mixx" href="javascript:window.location='http%3A%2F%2Fwww.mixx.com%2Fsubmit%3Fpage_url%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F10%252F09%252Frelaxed-cone-stepping-for-relief-mapping%252F%26amp%3Btitle%3DRelaxed%2520Cone%2520Stepping%2520for%2520Relief%2520Mapping';" title="Mixx"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/mixx.png" title="Mixx" alt="Mixx" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="google" href="javascript:window.location='http%3A%2F%2Fwww.google.com%2Fbookmarks%2Fmark%3Fop%3Dedit%26amp%3Bbkmk%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F10%252F09%252Frelaxed-cone-stepping-for-relief-mapping%252F%26amp%3Btitle%3DRelaxed%2520Cone%2520Stepping%2520for%2520Relief%2520Mapping%26amp%3Bannotation%3DA%2520new%2520way%2520to%2520do%2520relief%2520mapping%2520that%2520reduces%2520the%2520artifacts%2520from%2520the%2520traditional%2520way.%2520The%2520technique%2520requires%2520a%2520prerendering%2520of%2520a%2520cone%2520map%2520from%2520the%2520depth%2520map%2520%2528nearly%2520the%2520same%2520as%2520height%2520map%2520but%2520only%2520lowers%2520the%2520geometry%2529.%250D%250A%250D%250ALink%2520to%2520the%2520paper%250D%250Ahttp%253A%252F%252Fdeve';" title="Google Bookmarks"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/googlebookmark.png" title="Google Bookmarks" alt="Google Bookmarks" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="current" href="javascript:window.location='http%3A%2F%2Fcurrent.com%2Fclipper.htm%3Furl%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F10%252F09%252Frelaxed-cone-stepping-for-relief-mapping%252F%26amp%3Btitle%3DRelaxed%2520Cone%2520Stepping%2520for%2520Relief%2520Mapping';" title="Current"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/current.png" title="Current" alt="Current" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="linkedin" href="javascript:window.location='http%3A%2F%2Fwww.linkedin.com%2FshareArticle%3Fmini%3Dtrue%26amp%3Burl%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F10%252F09%252Frelaxed-cone-stepping-for-relief-mapping%252F%26amp%3Btitle%3DRelaxed%2520Cone%2520Stepping%2520for%2520Relief%2520Mapping%26amp%3Bsource%3DGame%2BRendering%2B%26amp%3Bsummary%3DA%2520new%2520way%2520to%2520do%2520relief%2520mapping%2520that%2520reduces%2520the%2520artifacts%2520from%2520the%2520traditional%2520way.%2520The%2520technique%2520requires%2520a%2520prerendering%2520of%2520a%2520cone%2520map%2520from%2520the%2520depth%2520map%2520%2528nearly%2520the%2520same%2520as%2520height%2520map%2520but%2520only%2520lowers%2520the%2520geometry%2529.%250D%250A%250D%250ALink%2520to%2520the%2520paper%250D%250Ahttp%253A%252F%252Fdeve';" title="LinkedIn"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/linkedin.png" title="LinkedIn" alt="LinkedIn" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="live" href="javascript:window.location='https%3A%2F%2Ffavorites.live.com%2Fquickadd.aspx%3Fmarklet%3D1%26amp%3Burl%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F10%252F09%252Frelaxed-cone-stepping-for-relief-mapping%252F%26amp%3Btitle%3DRelaxed%2520Cone%2520Stepping%2520for%2520Relief%2520Mapping';" title="Live"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/live.png" title="Live" alt="Live" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="myspace" href="javascript:window.location='http%3A%2F%2Fwww.myspace.com%2FModules%2FPostTo%2FPages%2F%3Fu%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F10%252F09%252Frelaxed-cone-stepping-for-relief-mapping%252F%26amp%3Bt%3DRelaxed%2520Cone%2520Stepping%2520for%2520Relief%2520Mapping';" title="MySpace"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/myspace.png" title="MySpace" alt="MySpace" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="netvibes" href="javascript:window.location='http%3A%2F%2Fwww.netvibes.com%2Fshare%3Ftitle%3DRelaxed%2520Cone%2520Stepping%2520for%2520Relief%2520Mapping%26amp%3Burl%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F10%252F09%252Frelaxed-cone-stepping-for-relief-mapping%252F';" title="Netvibes"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/netvibes.png" title="Netvibes" alt="Netvibes" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="stumbleupon" href="javascript:window.location='http%3A%2F%2Fwww.stumbleupon.com%2Fsubmit%3Furl%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F10%252F09%252Frelaxed-cone-stepping-for-relief-mapping%252F%26amp%3Btitle%3DRelaxed%2520Cone%2520Stepping%2520for%2520Relief%2520Mapping';" title="StumbleUpon"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/stumbleupon.png" title="StumbleUpon" alt="StumbleUpon" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="twitter" href="javascript:window.location='http%3A%2F%2Ftwitter.com%2Fhome%3Fstatus%3DRelaxed%2520Cone%2520Stepping%2520for%2520Relief%2520Mapping%2520-%2520http%253A%252F%252Fwww.gamerendering.com%252F2008%252F10%252F09%252Frelaxed-cone-stepping-for-relief-mapping%252F';" title="Twitter"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/twitter.png" title="Twitter" alt="Twitter" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="reddit" href="javascript:window.location='http%3A%2F%2Freddit.com%2Fsubmit%3Furl%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F10%252F09%252Frelaxed-cone-stepping-for-relief-mapping%252F%26amp%3Btitle%3DRelaxed%2520Cone%2520Stepping%2520for%2520Relief%2520Mapping';" title="Reddit"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/reddit.png" title="Reddit" alt="Reddit" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="technorati" href="javascript:window.location='http%3A%2F%2Ftechnorati.com%2Ffaves%3Fadd%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F10%252F09%252Frelaxed-cone-stepping-for-relief-mapping%252F';" title="Technorati"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/technorati.png" title="Technorati" alt="Technorati" class="sociable-hovers" /></a></li>
	<li class="sociablelast"><a rel="nofollow" id="yahoo! bookmarks" href="javascript:window.location='http%3A%2F%2Fbookmarks.yahoo.com%2Ftoolbar%2Fsavebm%3Fu%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F10%252F09%252Frelaxed-cone-stepping-for-relief-mapping%252F%26amp%3Bt%3DRelaxed%2520Cone%2520Stepping%2520for%2520Relief%2520Mapping%26opener%3Dbm%26amp%3Bei%3DUTF-8%26amp%3Bd%3DA%2520new%2520way%2520to%2520do%2520relief%2520mapping%2520that%2520reduces%2520the%2520artifacts%2520from%2520the%2520traditional%2520way.%2520The%2520technique%2520requires%2520a%2520prerendering%2520of%2520a%2520cone%2520map%2520from%2520the%2520depth%2520map%2520%2528nearly%2520the%2520same%2520as%2520height%2520map%2520but%2520only%2520lowers%2520the%2520geometry%2529.%250D%250A%250D%250ALink%2520to%2520the%2520paper%250D%250Ahttp%253A%252F%252Fdeve';" title="Yahoo! Bookmarks"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/yahoomyweb.png" title="Yahoo! Bookmarks" alt="Yahoo! Bookmarks" class="sociable-hovers" /></a></li>
</ul>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.gamerendering.com/2008/10/09/relaxed-cone-stepping-for-relief-mapping/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Local, Deformable Precomputed Radiance Transfer</title>
		<link>http://www.gamerendering.com/2008/09/27/local-deformable-precomputed-radiance-transfer/</link>
		<comments>http://www.gamerendering.com/2008/09/27/local-deformable-precomputed-radiance-transfer/#comments</comments>
		<pubDate>Sat, 27 Sep 2008 21:23:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Materials]]></category>
		<category><![CDATA[Precomputed Radiance Transfer]]></category>
		<category><![CDATA[Thickness]]></category>

		<guid isPermaLink="false">http://www.gamerendering.com/?p=131</guid>
		<description><![CDATA[A method to give materials a thickness property so light can shine through them. The thickness is saved as a alphachannel in which a higher value means thinner material (more light can shine through).

Link to the paper:
http://research.microsoft.com/~ppsloan/ldprt_final05.pdf



Please share:


	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	


]]></description>
			<content:encoded><![CDATA[<p>A method to give materials a thickness property so light can shine through them. The thickness is saved as a alphachannel in which a higher value means thinner material (more light can shine through).</p>
<div class="mceTemp"><a href="http://www.gamerendering.com/wp-content/uploads/prt.jpg"><img class="size-medium wp-image-132" title="Precomputed Radiance Transfer" src="http://www.gamerendering.com/wp-content/uploads/prt-400x258.jpg" alt="Precomputed Radiance Transfer" width="400" height="258" /></a></div>
<p>Link to the paper:<br />
<a href="http://research.microsoft.com/~ppsloan/ldprt_final05.pdf">http://research.microsoft.com/~ppsloan/ldprt_final05.pdf</a></p>

<div class="sociable">
<div class="sociable_tagline">
<strong>Please share:</strong>
</div>
<ul>
	<li class="sociablefirst"><a rel="nofollow" id="print" href="javascript:window.location='http%3A%2F%2Fwww.printfriendly.com%2Fprint%3Furl%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F09%252F27%252Flocal-deformable-precomputed-radiance-transfer%252F%26amp%3Bpartner%3Dsociable';" title="Print this article!"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/printfriendly.png" title="Print this article!" alt="Print this article!" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="digg" href="javascript:window.location='http%3A%2F%2Fdigg.com%2Fsubmit%3Fphase%3D2%26amp%3Burl%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F09%252F27%252Flocal-deformable-precomputed-radiance-transfer%252F%26amp%3Btitle%3DLocal%252C%2520Deformable%2520Precomputed%2520Radiance%2520Transfer%26amp%3Bbodytext%3DA%2520method%2520to%2520give%2520materials%2520a%2520thickness%2520property%2520so%2520light%2520can%2520shine%2520through%2520them.%2520The%2520thickness%2520is%2520saved%2520as%2520a%2520alphachannel%2520in%2520which%2520a%2520higher%2520value%2520means%2520thinner%2520material%2520%2528more%2520light%2520can%2520shine%2520through%2529.%250D%250A%250D%250ALink%2520to%2520the%2520paper%253A%250D%250Ahttp%253A%252F%252Fresearch.microsoft.';" title="Digg"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/digg.png" title="Digg" alt="Digg" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="sphinn" href="javascript:window.location='http%3A%2F%2Fsphinn.com%2Findex.php%3Fc%3Dpost%26m%3Dsubmit%26link%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F09%252F27%252Flocal-deformable-precomputed-radiance-transfer%252F';" title="Sphinn"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/sphinn.png" title="Sphinn" alt="Sphinn" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="del.icio.us" href="javascript:window.location='http%3A%2F%2Fdelicious.com%2Fpost%3Furl%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F09%252F27%252Flocal-deformable-precomputed-radiance-transfer%252F%26amp%3Btitle%3DLocal%252C%2520Deformable%2520Precomputed%2520Radiance%2520Transfer%26amp%3Bnotes%3DA%2520method%2520to%2520give%2520materials%2520a%2520thickness%2520property%2520so%2520light%2520can%2520shine%2520through%2520them.%2520The%2520thickness%2520is%2520saved%2520as%2520a%2520alphachannel%2520in%2520which%2520a%2520higher%2520value%2520means%2520thinner%2520material%2520%2528more%2520light%2520can%2520shine%2520through%2529.%250D%250A%250D%250ALink%2520to%2520the%2520paper%253A%250D%250Ahttp%253A%252F%252Fresearch.microsoft.';" title="del.icio.us"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/delicious.png" title="del.icio.us" alt="del.icio.us" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="facebook" href="javascript:window.location='http%3A%2F%2Fwww.facebook.com%2Fshare.php%3Fu%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F09%252F27%252Flocal-deformable-precomputed-radiance-transfer%252F%26amp%3Bt%3DLocal%252C%2520Deformable%2520Precomputed%2520Radiance%2520Transfer';" title="Facebook"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/facebook.png" title="Facebook" alt="Facebook" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="mixx" href="javascript:window.location='http%3A%2F%2Fwww.mixx.com%2Fsubmit%3Fpage_url%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F09%252F27%252Flocal-deformable-precomputed-radiance-transfer%252F%26amp%3Btitle%3DLocal%252C%2520Deformable%2520Precomputed%2520Radiance%2520Transfer';" title="Mixx"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/mixx.png" title="Mixx" alt="Mixx" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="google" href="javascript:window.location='http%3A%2F%2Fwww.google.com%2Fbookmarks%2Fmark%3Fop%3Dedit%26amp%3Bbkmk%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F09%252F27%252Flocal-deformable-precomputed-radiance-transfer%252F%26amp%3Btitle%3DLocal%252C%2520Deformable%2520Precomputed%2520Radiance%2520Transfer%26amp%3Bannotation%3DA%2520method%2520to%2520give%2520materials%2520a%2520thickness%2520property%2520so%2520light%2520can%2520shine%2520through%2520them.%2520The%2520thickness%2520is%2520saved%2520as%2520a%2520alphachannel%2520in%2520which%2520a%2520higher%2520value%2520means%2520thinner%2520material%2520%2528more%2520light%2520can%2520shine%2520through%2529.%250D%250A%250D%250ALink%2520to%2520the%2520paper%253A%250D%250Ahttp%253A%252F%252Fresearch.microsoft.';" title="Google Bookmarks"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/googlebookmark.png" title="Google Bookmarks" alt="Google Bookmarks" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="current" href="javascript:window.location='http%3A%2F%2Fcurrent.com%2Fclipper.htm%3Furl%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F09%252F27%252Flocal-deformable-precomputed-radiance-transfer%252F%26amp%3Btitle%3DLocal%252C%2520Deformable%2520Precomputed%2520Radiance%2520Transfer';" title="Current"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/current.png" title="Current" alt="Current" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="linkedin" href="javascript:window.location='http%3A%2F%2Fwww.linkedin.com%2FshareArticle%3Fmini%3Dtrue%26amp%3Burl%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F09%252F27%252Flocal-deformable-precomputed-radiance-transfer%252F%26amp%3Btitle%3DLocal%252C%2520Deformable%2520Precomputed%2520Radiance%2520Transfer%26amp%3Bsource%3DGame%2BRendering%2B%26amp%3Bsummary%3DA%2520method%2520to%2520give%2520materials%2520a%2520thickness%2520property%2520so%2520light%2520can%2520shine%2520through%2520them.%2520The%2520thickness%2520is%2520saved%2520as%2520a%2520alphachannel%2520in%2520which%2520a%2520higher%2520value%2520means%2520thinner%2520material%2520%2528more%2520light%2520can%2520shine%2520through%2529.%250D%250A%250D%250ALink%2520to%2520the%2520paper%253A%250D%250Ahttp%253A%252F%252Fresearch.microsoft.';" title="LinkedIn"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/linkedin.png" title="LinkedIn" alt="LinkedIn" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="live" href="javascript:window.location='https%3A%2F%2Ffavorites.live.com%2Fquickadd.aspx%3Fmarklet%3D1%26amp%3Burl%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F09%252F27%252Flocal-deformable-precomputed-radiance-transfer%252F%26amp%3Btitle%3DLocal%252C%2520Deformable%2520Precomputed%2520Radiance%2520Transfer';" title="Live"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/live.png" title="Live" alt="Live" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="myspace" href="javascript:window.location='http%3A%2F%2Fwww.myspace.com%2FModules%2FPostTo%2FPages%2F%3Fu%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F09%252F27%252Flocal-deformable-precomputed-radiance-transfer%252F%26amp%3Bt%3DLocal%252C%2520Deformable%2520Precomputed%2520Radiance%2520Transfer';" title="MySpace"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/myspace.png" title="MySpace" alt="MySpace" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="netvibes" href="javascript:window.location='http%3A%2F%2Fwww.netvibes.com%2Fshare%3Ftitle%3DLocal%252C%2520Deformable%2520Precomputed%2520Radiance%2520Transfer%26amp%3Burl%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F09%252F27%252Flocal-deformable-precomputed-radiance-transfer%252F';" title="Netvibes"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/netvibes.png" title="Netvibes" alt="Netvibes" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="stumbleupon" href="javascript:window.location='http%3A%2F%2Fwww.stumbleupon.com%2Fsubmit%3Furl%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F09%252F27%252Flocal-deformable-precomputed-radiance-transfer%252F%26amp%3Btitle%3DLocal%252C%2520Deformable%2520Precomputed%2520Radiance%2520Transfer';" title="StumbleUpon"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/stumbleupon.png" title="StumbleUpon" alt="StumbleUpon" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="twitter" href="javascript:window.location='http%3A%2F%2Ftwitter.com%2Fhome%3Fstatus%3DLocal%252C%2520Deformable%2520Precomputed%2520Radiance%2520Transfer%2520-%2520http%253A%252F%252Fwww.gamerendering.com%252F2008%252F09%252F27%252Flocal-deformable-precomputed-radiance-transfer%252F';" title="Twitter"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/twitter.png" title="Twitter" alt="Twitter" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="reddit" href="javascript:window.location='http%3A%2F%2Freddit.com%2Fsubmit%3Furl%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F09%252F27%252Flocal-deformable-precomputed-radiance-transfer%252F%26amp%3Btitle%3DLocal%252C%2520Deformable%2520Precomputed%2520Radiance%2520Transfer';" title="Reddit"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/reddit.png" title="Reddit" alt="Reddit" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="technorati" href="javascript:window.location='http%3A%2F%2Ftechnorati.com%2Ffaves%3Fadd%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F09%252F27%252Flocal-deformable-precomputed-radiance-transfer%252F';" title="Technorati"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/technorati.png" title="Technorati" alt="Technorati" class="sociable-hovers" /></a></li>
	<li class="sociablelast"><a rel="nofollow" id="yahoo! bookmarks" href="javascript:window.location='http%3A%2F%2Fbookmarks.yahoo.com%2Ftoolbar%2Fsavebm%3Fu%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F09%252F27%252Flocal-deformable-precomputed-radiance-transfer%252F%26amp%3Bt%3DLocal%252C%2520Deformable%2520Precomputed%2520Radiance%2520Transfer%26opener%3Dbm%26amp%3Bei%3DUTF-8%26amp%3Bd%3DA%2520method%2520to%2520give%2520materials%2520a%2520thickness%2520property%2520so%2520light%2520can%2520shine%2520through%2520them.%2520The%2520thickness%2520is%2520saved%2520as%2520a%2520alphachannel%2520in%2520which%2520a%2520higher%2520value%2520means%2520thinner%2520material%2520%2528more%2520light%2520can%2520shine%2520through%2529.%250D%250A%250D%250ALink%2520to%2520the%2520paper%253A%250D%250Ahttp%253A%252F%252Fresearch.microsoft.';" title="Yahoo! Bookmarks"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/yahoomyweb.png" title="Yahoo! Bookmarks" alt="Yahoo! Bookmarks" class="sociable-hovers" /></a></li>
</ul>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.gamerendering.com/2008/09/27/local-deformable-precomputed-radiance-transfer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shading</title>
		<link>http://www.gamerendering.com/2008/09/26/shading/</link>
		<comments>http://www.gamerendering.com/2008/09/26/shading/#comments</comments>
		<pubDate>Fri, 26 Sep 2008 17:24:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Basic Materials]]></category>
		<category><![CDATA[Flat Shading]]></category>
		<category><![CDATA[Gouraud Shading]]></category>
		<category><![CDATA[Phong Shading]]></category>
		<category><![CDATA[Shading]]></category>

		<guid isPermaLink="false">http://www.gamerendering.com/?p=108</guid>
		<description><![CDATA[Shading is the result from applying a lightning technique on a rendered object. There are three common types of shading.
Flat (left image): The lightning is calculated per face
Gouraud (middle image): The lightning is calculated per vertex and for each pixel the result is interpolated from the vertices of the face that the pixel belongs to.
Phong [...]]]></description>
			<content:encoded><![CDATA[<p>Shading is the result from applying a lightning technique on a rendered object. There are three common types of shading.</p>
<p><strong>Flat</strong> (left image): The lightning is calculated per face</p>
<p><strong>Gouraud</strong> (middle image): The lightning is calculated per vertex and for each pixel the result is interpolated from the vertices of the face that the pixel belongs to.</p>
<p><strong>Phong</strong> (right image): The lightning is calculated per pixel.</p>
<div class="mceTemp"><a href="http://www.gamerendering.com/wp-content/uploads/shading.jpg"><img class="size-medium wp-image-109" title="Shading" src="http://www.gamerendering.com/wp-content/uploads/shading.jpg" alt="Shading" width="278" height="90" /></a></div>

<div class="sociable">
<div class="sociable_tagline">
<strong>Please share:</strong>
</div>
<ul>
	<li class="sociablefirst"><a rel="nofollow" id="print" href="javascript:window.location='http%3A%2F%2Fwww.printfriendly.com%2Fprint%3Furl%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F09%252F26%252Fshading%252F%26amp%3Bpartner%3Dsociable';" title="Print this article!"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/printfriendly.png" title="Print this article!" alt="Print this article!" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="digg" href="javascript:window.location='http%3A%2F%2Fdigg.com%2Fsubmit%3Fphase%3D2%26amp%3Burl%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F09%252F26%252Fshading%252F%26amp%3Btitle%3DShading%26amp%3Bbodytext%3DShading%2520is%2520the%2520result%2520from%2520applying%2520a%2520lightning%2520technique%2520on%2520a%2520rendered%2520object.%2520There%2520are%2520three%2520common%2520types%2520of%2520shading.%250D%250A%250D%250AFlat%2520%2528left%2520image%2529%253A%2520The%2520lightning%2520is%2520calculated%2520per%2520face%250D%250A%250D%250AGouraud%2520%2528middle%2520image%2529%253A%2520The%2520lightning%2520is%2520calculated%2520per%2520vertex%2520and%2520';" title="Digg"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/digg.png" title="Digg" alt="Digg" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="sphinn" href="javascript:window.location='http%3A%2F%2Fsphinn.com%2Findex.php%3Fc%3Dpost%26m%3Dsubmit%26link%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F09%252F26%252Fshading%252F';" title="Sphinn"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/sphinn.png" title="Sphinn" alt="Sphinn" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="del.icio.us" href="javascript:window.location='http%3A%2F%2Fdelicious.com%2Fpost%3Furl%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F09%252F26%252Fshading%252F%26amp%3Btitle%3DShading%26amp%3Bnotes%3DShading%2520is%2520the%2520result%2520from%2520applying%2520a%2520lightning%2520technique%2520on%2520a%2520rendered%2520object.%2520There%2520are%2520three%2520common%2520types%2520of%2520shading.%250D%250A%250D%250AFlat%2520%2528left%2520image%2529%253A%2520The%2520lightning%2520is%2520calculated%2520per%2520face%250D%250A%250D%250AGouraud%2520%2528middle%2520image%2529%253A%2520The%2520lightning%2520is%2520calculated%2520per%2520vertex%2520and%2520';" title="del.icio.us"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/delicious.png" title="del.icio.us" alt="del.icio.us" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="facebook" href="javascript:window.location='http%3A%2F%2Fwww.facebook.com%2Fshare.php%3Fu%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F09%252F26%252Fshading%252F%26amp%3Bt%3DShading';" title="Facebook"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/facebook.png" title="Facebook" alt="Facebook" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="mixx" href="javascript:window.location='http%3A%2F%2Fwww.mixx.com%2Fsubmit%3Fpage_url%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F09%252F26%252Fshading%252F%26amp%3Btitle%3DShading';" title="Mixx"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/mixx.png" title="Mixx" alt="Mixx" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="google" href="javascript:window.location='http%3A%2F%2Fwww.google.com%2Fbookmarks%2Fmark%3Fop%3Dedit%26amp%3Bbkmk%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F09%252F26%252Fshading%252F%26amp%3Btitle%3DShading%26amp%3Bannotation%3DShading%2520is%2520the%2520result%2520from%2520applying%2520a%2520lightning%2520technique%2520on%2520a%2520rendered%2520object.%2520There%2520are%2520three%2520common%2520types%2520of%2520shading.%250D%250A%250D%250AFlat%2520%2528left%2520image%2529%253A%2520The%2520lightning%2520is%2520calculated%2520per%2520face%250D%250A%250D%250AGouraud%2520%2528middle%2520image%2529%253A%2520The%2520lightning%2520is%2520calculated%2520per%2520vertex%2520and%2520';" title="Google Bookmarks"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/googlebookmark.png" title="Google Bookmarks" alt="Google Bookmarks" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="current" href="javascript:window.location='http%3A%2F%2Fcurrent.com%2Fclipper.htm%3Furl%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F09%252F26%252Fshading%252F%26amp%3Btitle%3DShading';" title="Current"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/current.png" title="Current" alt="Current" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="linkedin" href="javascript:window.location='http%3A%2F%2Fwww.linkedin.com%2FshareArticle%3Fmini%3Dtrue%26amp%3Burl%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F09%252F26%252Fshading%252F%26amp%3Btitle%3DShading%26amp%3Bsource%3DGame%2BRendering%2B%26amp%3Bsummary%3DShading%2520is%2520the%2520result%2520from%2520applying%2520a%2520lightning%2520technique%2520on%2520a%2520rendered%2520object.%2520There%2520are%2520three%2520common%2520types%2520of%2520shading.%250D%250A%250D%250AFlat%2520%2528left%2520image%2529%253A%2520The%2520lightning%2520is%2520calculated%2520per%2520face%250D%250A%250D%250AGouraud%2520%2528middle%2520image%2529%253A%2520The%2520lightning%2520is%2520calculated%2520per%2520vertex%2520and%2520';" title="LinkedIn"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/linkedin.png" title="LinkedIn" alt="LinkedIn" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="live" href="javascript:window.location='https%3A%2F%2Ffavorites.live.com%2Fquickadd.aspx%3Fmarklet%3D1%26amp%3Burl%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F09%252F26%252Fshading%252F%26amp%3Btitle%3DShading';" title="Live"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/live.png" title="Live" alt="Live" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="myspace" href="javascript:window.location='http%3A%2F%2Fwww.myspace.com%2FModules%2FPostTo%2FPages%2F%3Fu%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F09%252F26%252Fshading%252F%26amp%3Bt%3DShading';" title="MySpace"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/myspace.png" title="MySpace" alt="MySpace" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="netvibes" href="javascript:window.location='http%3A%2F%2Fwww.netvibes.com%2Fshare%3Ftitle%3DShading%26amp%3Burl%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F09%252F26%252Fshading%252F';" title="Netvibes"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/netvibes.png" title="Netvibes" alt="Netvibes" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="stumbleupon" href="javascript:window.location='http%3A%2F%2Fwww.stumbleupon.com%2Fsubmit%3Furl%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F09%252F26%252Fshading%252F%26amp%3Btitle%3DShading';" title="StumbleUpon"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/stumbleupon.png" title="StumbleUpon" alt="StumbleUpon" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="twitter" href="javascript:window.location='http%3A%2F%2Ftwitter.com%2Fhome%3Fstatus%3DShading%2520-%2520http%253A%252F%252Fwww.gamerendering.com%252F2008%252F09%252F26%252Fshading%252F';" title="Twitter"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/twitter.png" title="Twitter" alt="Twitter" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="reddit" href="javascript:window.location='http%3A%2F%2Freddit.com%2Fsubmit%3Furl%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F09%252F26%252Fshading%252F%26amp%3Btitle%3DShading';" title="Reddit"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/reddit.png" title="Reddit" alt="Reddit" class="sociable-hovers" /></a></li>
	<li><a rel="nofollow" id="technorati" href="javascript:window.location='http%3A%2F%2Ftechnorati.com%2Ffaves%3Fadd%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F09%252F26%252Fshading%252F';" title="Technorati"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/technorati.png" title="Technorati" alt="Technorati" class="sociable-hovers" /></a></li>
	<li class="sociablelast"><a rel="nofollow" id="yahoo! bookmarks" href="javascript:window.location='http%3A%2F%2Fbookmarks.yahoo.com%2Ftoolbar%2Fsavebm%3Fu%3Dhttp%253A%252F%252Fwww.gamerendering.com%252F2008%252F09%252F26%252Fshading%252F%26amp%3Bt%3DShading%26opener%3Dbm%26amp%3Bei%3DUTF-8%26amp%3Bd%3DShading%2520is%2520the%2520result%2520from%2520applying%2520a%2520lightning%2520technique%2520on%2520a%2520rendered%2520object.%2520There%2520are%2520three%2520common%2520types%2520of%2520shading.%250D%250A%250D%250AFlat%2520%2528left%2520image%2529%253A%2520The%2520lightning%2520is%2520calculated%2520per%2520face%250D%250A%250D%250AGouraud%2520%2528middle%2520image%2529%253A%2520The%2520lightning%2520is%2520calculated%2520per%2520vertex%2520and%2520';" title="Yahoo! Bookmarks"><img src="http://www.gamerendering.com/wp-content/plugins/sociable/images/yahoomyweb.png" title="Yahoo! Bookmarks" alt="Yahoo! Bookmarks" class="sociable-hovers" /></a></li>
</ul>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.gamerendering.com/2008/09/26/shading/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
